Wednesday, January 21, 2009

First Ideas

Well I have yet another idea for our jedi problem. I'm trying to put as much detail as possible on this to make it as clear as possible so bear with me.

I'm trying to make all parties happy with this, we can't all have what we want. The only thing we can do is all compromise an equal amount.

This is NOT a discussion on which system is better. Don't post about either unless it directly affects the following system. Do not waste the mod's time. I am only looking to see what people think about my idea and get a feel on how to please the players. If you have any questions, comments, or ideas please PM me. Any ideas given to me that I use will be credited to the people who submitted them, as I would expect the same from some one else.

For in depth on the stories read part 2
For POI listings and other items read part 3

So lets get started
Part 1: Becoming A Jedi

-Gaining Forces Sensitivity
For all jedi hopefuls these are your first steps:
You must Master 2 proffesions
You must get 2 jedi POIs
You must get 2 dangouris POIs
You must get 25 other POIs
Compleate the follow theam parks:
-Jaba
-Imp or Reb
-Warren
-Nyms
You must do two corvett runs


You will go threw the force sensitivity as before:
1 You feel no connection with the Force.
2 You barely notice something different about yourself.
3 You feel a faint sense of the Force.
4 You have a strong sense of the Force within you
.5 You feel the Force surge within you.
6 You feel an inner glow. The Force is with you.

Once you become glowly you will need to gather 4 holocrons. For each holocron they will tell you a proffesion to master and a quest to complete. These quests wont be overly hard but will teach the player the jedi code in a life aspect. In turn they will be rather long and must be done alone. Some will require mostly combat skill, while others knowledge of the game and intellect. *note to darksiders and imperials you must do most of these steps you will be told when you can stray to the darkside*.

There is no emotion, there is peace: you have 5 mins (time subject to change due to need of testing) to disable 20 (also subject to change) bombs around Coronet. You must remain calm to compleat this.

There is no ignorance, there is knowledge: This quest will test your knowedge of the history of the force and force wielders. Your questions will be randomly selected. (see story line for more)

There is no passion, there is serenity: You must give up 200,000(needs testing) xp of any combat proffesion.

There is no death, there is the Force: You will have to comfort several morning people who lost a family member. Every thing you do must follow the code and must be a "Jedi-ish" answer. This will include some very tempting fun missions but will result in a major punishment that I will only tell the devs. We will just say you don't want to mess up if you are in a hurry *muhahahaha*

After you compleate all the quests and master the proffesions you must wait for the old man. He typically take 168 hours (7 days, it was originaly 72 but I wan't it harder). Eventually the Old Man will visit you, and ask if you have ever considered the possibility that you are Force Sensitive. If you say yes, he will offer you a crystal to protect, which acts as a log on your journey to Jedi.Once your conversation with the Old Man is complete, he despawns, and you are ready for the next stage.

The Sith, The Sith come in two parts.The first is a random spawn that operates in much the same way as the old man. They will appear and attack within 72hrs. When they appear, be careful they wont be an easy fight. You must loot the datapad containing information regarding their basecamp, and a WP to it is added to your datapad. (If you do not loot the datapad, more Sith will attack at a later time). Once you have the Sith Camp WP, travel there.

The Sith Camp has 3-4 NPC's, again, not easily defeated (the sith are not the old ones, they are much stronger), and once more, a datapad with the Dathomire Village location, and a single unit of some mineral. Keep the mineral, and use the datapad to obtain the location for the Dathomire Village.With the new WP for the Village, travel there.The Village of Aurilia, and planning and training your Force Skills. The Village is located on Dathomire, 5000m South East of the Science Outpost.

Every thing of the village works the same exact way as it did back then but the phases are shortened (need original lengths)


-Gaining Acceptance
1:To be able to start the padawan trails you must:
2:find all force sensitive POI badges
3:find all danger POI badges
4:become neutral in the war for jedi are peace keepers not warriors
5:You must see the damages of war and collect all POI badges having to do with war (will have a list on the dev info page)

After collecting all of those badges you must travel to corrilia to complete a quest line consisting of 6 quests. Every quest is meant to take about an hour or two. After the completion of a mission you must wait 48 hours before taking the next mission. This is meant to take alittle over 2 weeks. The quests will take you to very hard areas of the game and will require groups. It is meant to teach the value of friendship and patience. The quests will bring you to places like the DWB, the geo caves, corvettes, and the night sister cave.

-Your Last Steps
Congradsulations you are now almost ready. Here comes the fun part, you must get 2 more holocrons and master the proffesions. Oh did I mention both are silent? After mastering the 2 mysterious proffesions you get to wait for the old man again (same 168 hour wait). He will have a short talk with you and send you back to (need village elders name) to start you on the padawan trails.

-Padawan Trails
Congrads you can now start you trails. You must complete the original trails with a few modifications. I will be taking out the mission where you craft your saber, you havn't proven your self yet. The task you must complete are as follows:

1: (Elders Name) will give you a datapad that contains the location of an NPC named Mellichae. You must find and kill him to start your quest for Jedi Padawan.This ain't too easy, bring friends. Here is the low down on what you will be facing:Mellichae: 85k (was 55k) HAM, 80% resist to everything except Lightsabers. Is surrounded by four force crystals of some sort that you must destroy, as he uses them to heal himself and is virtually unkillable until the force crystals are gone. Armed with a Lightsaber, Force Choke, and Force Lightening.Daxter: 45k (was 25k) HAM, 80% resists to everything except Lightsabers. You must kill 8 sith NPCs. You must first destroy the four force crystals, each has approximately 40k HAM. Take out the Sith and Daxter where possible, and finally, kill Mellichae.

The rest of the trials are in random order.

2: Architect Trial: A jedi must gather all possible information before making his decision. You will be given a waypoint. Travel there, and speak to two disputing parties. Speak to everyone involved, then your decision should be that the Gungan can keep his land.

3:Artist Trial: A Jedi must understand the motivations and desires of others without becoming emotianlly involved. Again, you are given a waypoint to travel to. Speak to the Artist, Sathme, and her assistant. The winning decision is to return the supplies to the artist, and tell her that her assistant will not be coming back.

4:Bad Cat Trial: A Jedi must do everything possible to keep innocent civilians from being in danger. Another waypoint, leading you to actor Yvana Bailer, who asks for help ending the rampage of an escaped cat. Kill the wild cat to complete the trial.

5:Chef Trial: A Jedi must be willing to put himself in danger in order to do what is right. A waypoint leads to a Chef who wants you to find out who is stealing his goods. You will receive several waypoints to locations all around the planet. Go to the waypoints until you find the stealers and retrieve the items stolen. Bring them back to the chef to compleate it. (changed from original)

Old Musician Trial: A Jedi must always display respect and dignity when interacting with others. Travel to the waypoint, speak with Grizzlo, the old musician. He wants you to find the members of his band. Travel first to Eisley, then to Lok, speak to the NPC's at the wp's, and finally return to Grizzlo with the ring you attain. (need info on this)

Pannaqa Trial: A Jedi should always be willing to lend a helping hand whenever possible. Travel to the waypoint, speak with the Farmer, Pannaqa, who needs help obtaining parts for his vibro-tiller. Speak to the first NPC, and then move on to the second NPC, who it appears you must tell you don't trust, and that you will do it for him... you are given a vibro tiller to return to the farmer, completing the trial. (need more info)

People's Soldier Trial: A Jedi must put aside personal feelings when aiding someone they might not find appealing. Travel to the waypoint, speak to Torin Gundo, who gives you a mission to kill a thug. Kill the thug to complete the Trial. (more info)

Sob Story Trial: A Jedi should remain calm in the face of emotion. Travel to the waypoint, and speak to Erim Thelcar. She asks that you find her brother, or his remains, and return the blaster that was a family heirloom. I think that there is another waypoint, where you find his remains, and loot the blaster, which can be returned to Erim to complete the Trial. (need more info)

Spice Mom Trial: A Jedi should always strive for understanding rather than blind faith. Travel to the waypoint, speak with Sola Nosconda, who will ask you to pick up some items. Speak with the Spice dealer, obtain the spices, return to Sola. You must get her to threaten you before you hand over the spices. If you do that, the Trial will be successful. (more info needed)

Surveyor Trial: A Jedi should be prepared to undertake that which others will not. Follow the waypoints to Par Doiae, who wants you to kill a Sharnaff bull that is terrorising a site he wants to build on. Kill the bull to complete the trial.

Politician Trial: A Jedi should be equally a public servant and a public defender. Travel to the waypoint to speak with Kaul Dysen, who wants help killing a Bloodseeker Mite that is terrorising the local populace. Find and kill it to complete the Trial.

The Ring Trial: A Jedi must recognize chaos but not become a part of it. Follow the waypoints to Keicho, who has had his wife's mothers wedding ring stolen and wants it back. Find the thug that stole it, converse with him and choose to fight, then return the ring to Keicho to complete the Trial.

The Baz Nitch Trial: A Jedi must be an able and courageous warrior. Follow the waypoints to Menchi, who asks that you kill 50 Baz Nitch's. Kill fifty to complete the Trial. They are found on Dathomir. (edited)

The Sludge Panther Trial: A Jedi must do whatever is possible to protect the natural order of the universe. Follow the waypoints, speak to Luha, who asks you to kill 50 sludge panthers. Kill 50 to complete the Trial.

The Falumpaset Panther Trial: A Jedi must understand that there are times when a greater good outweighs a lesser evil. Follow the waypoints, speak to Braganta, who asks you to kill 50 falumpasets. Kill 50 to complete the Trial.

Craft Lightsaber Trial: Thanks to your progress thus far, you have been granted the rank of Jedi Initiate. With this honor comes the ability to craft your first lightsaber. Such is your next task... to craft yourself a lightsaber. Craft one to complete the Trial. You will need a single force crystal to tune to complete this Trial.

-Life As A Padawan
As a padawan you must do quests for a Jedi Master on dath. The master will give you quests to do random things such as talking people out of fights, guarding important people, stopping suicides, brining in criminals. On completion of the quest he will grant you jedi xp. This is your only way at gaining jedi xp as a padawan. You must master a jedi tree (might make this less) in order to go onto becoming a knight. He will ask you what tree you would like to focus on. Think before you pick you wont be able to change until you start you knight trails. All of these quests will be hard and may only be done with other jedi.

-A Choice
This is when you get to choose what the future of your jedi holds. You now have the freedom of joining the imperial or rebel army. Join the imperials and you must do the Sith apprentice trails. Join the rebels and do the Knight trails. Or become a gray jedi and do the trails of the protecter.

-Protectors Of The Few
*note* this may not be possible due to possible large amounts of coding.
Grey jedi, a concept I have seen many players want. Grey jedi are the only neutral players who can become "special forces" and attackable by imperials or rebels. You are not part of the civil war in most aspects. You get no faction rank, no faction pets, no faction missions. You sole purpose in this world is to defend life. You can become temporarily flagged to rebel or imperial attack. In order to stay a grey jedi you must have more than -100 faction and less than 3,000 faction to either rebels or imperials. If you brake the rules you loose all your force for 48 hours. Your trails will consist of defending farmers, healing animals, gathering medicine, braking weapons, and catching criminals. And you are also granted the ability to craft a saber.

-Destroyers Of The Weak








-Defenders Of The Republic
On completion of mastering your jedi tree you will start your knight trails. You are now granted the ability to craft a light saber. You have proven your self worthy of this symbol of hope.(needs info)

-The Force Surrounds Us
Congrads you are now a full fledged jedi/sith/grey. You have worked your ass off to get here. You have proven time and time again you really want to be here. You may now level jedi as normal and progress threw the ranking system as normal.

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